A downloadable game for Windows



Story
During an asteroid field mining excursion, Kent suddenly finds himself marooned on the mysterious and magical world of Espiria. Join him and his new friends on an adventure to find a way back home as well as overcome any obstacles in their way. 

Characters

Kent - An asteroid miner that finds himself suddenly marooned on the mysterious planet of Espiria

Lain - She helps lead Kent to her grandfather, the Maeron Village Elder, to figure out what to do about his sudden arrival.


Isaac - Kent's intelligent, sometimes annoying, best friend. Follows Kent where ever he goes, even if it's to a mysterious new world.



This game was made for IGMC 2018

Made in Unity and SMILE GAME BUILDER (SmileBoom)


Credits: Story, Music, Character Sprites, and much more - Jacob Mann (DrassRay) 

 Character Art / Story - Lauren Atwood 

Chromaeleon - 2D Flame Sprite 

 Hyptosis And Zabin - Various Tilesets LudicArts - Free Desert Top-Down tiles 

Strawberries777 - Chibi Character Model Base

 

Testers: 

Chibi 

Zervo 

flawmore 

saberwolfcdw

Updated 1 day ago
StatusPrototype
PlatformsWindows
Rating
(1)
AuthorDrassRay - Jacob Mann
GenreRole Playing
Tags3D, sgb, Singleplayer, Unity

Download

Download
CoE.zip 136 MB

Development log

Comments

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This was pretty good. I had an instant wave of nostalgia for throwback RPG titles like Star Ocean, Suikoden, and even some FF. I enjoyed the mix of pixelart and 3D Iso, as it seemed to work well. The storyline was somewhat cookiecutter to the standard vintage rpg, but then, that is what we love so much about those titles, so it wasn't necessarily a downside. :) Your battle system was solid and well developed, and I enjoyed the autolearn of new abilities through combat experience. It was like little Christmas presents each time I acquired a new one.

There's obviously room for polish here, especially around the skill tree. Given only 30 days, however, this is no huge upset. I'd also recommend some mini games to engage the player a bit more, and perhaps a way to more quickly fill your skill slots, so that you don't have to go through the monotony of clicking each one and waiting for the animation. Some more world exploration with non-linear points of interest would also go a long way to fleshing this out. Maybe consider a crafting mechanic, or something along those lines.

All in all, not a bad title. It reminds me a lot of my younger days, and that is always appreciated. I can't say that anything really stands out above your typical old school rpg, but again, if that is the intention, it is not necessarily a bad thing. Great job! Here is the Let's Play I completed for the game:

Thanks so much for the lengthy review and playthrough! Appreciate you and your feedback very much! :D

Great game, I had a a lot of fun streaming it with you! : D (The thumbnail STILL won't update...)

This was awesome, thanks!